Copper war / La guerre du cuivre

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Council Room
: 5

Each player draws a card.

Action
Market
: 5
Action
Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Cartographer
: 5

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.

Action
Harvest
: 5

Reveal the top 4 cards of your deck, then discard them. +1 treasure per differently named card revealed.

Action
Stables
: 5

You may discard a Treasure. If you do, +3 cards and +1 Action.

Action
This game was custom designed
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Comments

Great game. There is a nice

Great game. There is a nice interaction between apothecary, cutpurse and stables.