Coppersmith with Counting House
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Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.) Action
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Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand. Action
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: 7
When you play this, it's worth 1 per Treasure card you have in play (counting this). Treasure
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Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand. Action
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Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand. Action
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You may choose an Action card in your hand. Play it three times. Action
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Comments
I had recently thought about
I had recently thought about the Coppersmith - Counting House Combo and tried to set up a game to make that work.
The Black Market deck was filled only with the cards from Intrigue and was played with Colonies.
My Father-in-law (without my suggestion) took the Coppersmith - Counting House Strategy and with the help of the Worker's Village and Council Room quickly bought two Colonies. Then he began to stall.
My Mother-in-law (who doesn't quite understand all the complexities of the game, yet) went for the Black Market strategy, fishing for something good.
The game ended when I Throne Roomed a King's Court and played my Council Room first (drawing 12) and then the Workers Villiage, after a few more Worker's Villages and another Council Room I was then able to King's Court a Bridge (which i was lucky enough to find on the Black Market Very early in the game (and only black market purchase)). I ended up with 7 banks, along with my other treasure I had 78 coins to split among 10 buys where everything was 3 coins less.
GAME OVER.