Coppery dream

Cache
:

When you gain this, gain two coppers.

Treasure
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Inn
: 5

Discard 2 cards.
When you gain this, look through your discard pile (including this), reveal any number of Action cards from it, and shuffle them into your deck.

Action
Tactician
: 5

Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.

Action
Duration
Chancellor
: 3
Action
Ill-Gotten Gains
: 5

When you play this, you may gain a Copper, putting it into your hand.
When you gain this, each other player gains a Curse.

Treasure
Laboratory
: 5
Action
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
This game was custom designed
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Comments

I designed this game

I designed this game especially for coppers. Here, the most important cards are Coppersmith and Counting house. Bank, Cache and Ill-gotten gains are nice addition for both.
Tactician and laboratoy help coppersmith.
Inn and chancellor help counting house.
Worker's village is the only source of +buy, so it's also very important.

I tried this board, and it was awesome. You can also try to play with a talisman instead of tactician.