Crooked Politics

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Great Hall
: 3
Action
Victory
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Council Room
: 5

Each player draws a card.

Action
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
This game was custom designed
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7.88889
Average: 7.9 (9 votes)

Comments

I think this would also be

I think this would also be good with a "Thief" or "Tribute" in place of the "Spy".

Tribute instead of

Tribute instead of Torturer.

Having the Tribute instead of the Torturer makes more sense for "crooked politics".

Tribute instead of Torturer

Tribute instead of Torturer played out well combining it with the Spy. Also good way to get extra coin/card/actions.

Bureaucrat was annoying to those playing the Baron + Estate route.

If I played it again, I would replace the Chapel with a Cellar if replaced the Torturer with the Tribute. The Chapel was intended to be useful with the potential curses in play with the Torturer.

The Conspirator didn't get played at all with this mix.

Would definitely play

Would definitely play again.

Played with the Tribute instead of the Torturer. The Spy then Tribute combination was fun. Game picked up speed quickly. The Torturer might have made the game play a little while longer. Overall, enjoyed the game.

Fun one - could use several

Fun one - could use several different strategies. I'll have to try it again with the Tribute...

We put the Tribute in over

We put the Tribute in over the Torturer as well and it was probably the best game we've played (may have to do with me winning).

We put the Tribute in over

We put the Tribute in over the Torturer as well and it was probably the best game we've played (may have to do with me winning).

We played it as is (2

We played it as is (2 player), really fun kingdom especially when both play with torturer. Chapel and deck thinning is pivotal to the win. Use a lot of Shanty Towns combined with torturers and one or two council rooms to get two provinces per turn. (Careful with council room, you don't want your opponent playing with 6 cards every turn!!)

Game of

Game of Attrition.

Torturer/Tribute and Spy really slow down the game. Not sure if I would play it again with those cards. Baron and Bureaucrat are pair well, as does High Council and Shanty Town. Same with Council Room and Shanty Town.

Torturer, Tribute as a

Torturer, Tribute as a substitution, and Spy really slow down the game. Not sure if I would play it again with those cards. Felt like a game of attrition.