Curses and Copies

Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Mountebank
: 5

Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.

Action
Attack
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Jester
: 5

Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.

Action
Attack
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
This game was custom designed
0

Comments

This is slow paced with 2

This is slow paced with 2 players and there isn't enough Curses to go between 2 people. You probably can use Festival or Village in the place of Mountebank for 2 player games.

There are many attacks but

There are many attacks but the majority of these are weak in this board : Young Witch and Mountebank give curses, but Ambassador return the attack. In a game without village, jester and torturer are usually bad buy, especially with ambassador. Even the presence of embargo/village doesn't change much. Here, I would go for simple Grand market race, taking a militia and maybe hoard.