Curses and Copies
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: 3
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. Action Attack |
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: 4
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse. Action Attack |
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: 5
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper. Action Attack |
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: 3
Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn. Action
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: 4
Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card. Action
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: 5
Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice. Action Attack |
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: 5
Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand. Action Attack |
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Comments
This is slow paced with 2
This is slow paced with 2 players and there isn't enough Curses to go between 2 people. You probably can use Festival or Village in the place of Mountebank for 2 player games.
There are many attacks but
There are many attacks but the majority of these are weak in this board : Young Witch and Mountebank give curses, but Ambassador return the attack. In a game without village, jester and torturer are usually bad buy, especially with ambassador. Even the presence of embargo/village doesn't change much. Here, I would go for simple Grand market race, taking a militia and maybe hoard.