Dark Schemes in the Hinterlands

Cache
:

When you gain this, gain two coppers.

Treasure
Forager
: 3

Trash a card from your hand. +1 Treasure per differently named Treasure in the trash.

Action
Procession
: 4

You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Treasure more than it.

Action
Count
: 5

Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 treasure; or trash your hand; or gain a Duchy.

Action
Mystic
: 5

Name a card.
Reveal the top card of your deck.
If it's the named card, put it into your hand.

Action
Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Catacombs
: 5

Look at the top 3 cards of your deck. Choose one: Put them in your hand; or discard them and +3 cards.
When you trash this, gain a cheaper card.

Action
Haggler
: 5

While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.

Action
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
This game was custom designed
None
Login or register to tag items
7
Average: 7 (1 vote)

Comments

Very fun game, thanks!

Very fun game, thanks! However, we changed Forager out for Market Square (worked well with Procession). Card gathering and trading was enjoyable and advantageous. We might throw Grave Robber in the mix over Mystic next time ;-)

Posted my comment three

Posted my comment three times. Nerd.

Third time. So sorry =-O

Third time. So sorry =-O

Glad you had fun with it.

Glad you had fun with it. We'll have to try some of your combos.

Definitely best with grave

Definitely best with grave robber instead of Mystic