Dig the Prices

Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Adventurer
: 6

Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

Action
Expand
: 7

Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card.

Action
King's Court
: 7

You may choose an Action card in your hand. Play it three times.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Forge
: 7

Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.

Action
Peddler
: 8

During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure.

Action
This game was custom designed
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Average: 9 (1 vote)

Comments

So this game gets a little

So this game gets a little too ridiculous with King's Court/Wharf does anyone have a suggestion as to what I should try replacing it with? and of course Colonies and Platinum are involved.

Perhaps replace Wharf with

Perhaps replace Wharf with Upgrade -- it fits well with the cost theme of the set.