Don't get greedy (play with colonies and platinum)

Fool's Gold
: 2

If this is the first time you played a Fool's Gold this turn, this is worth 1 Treasure, otherwise it's worth 4 Treasure.
When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.

Reaction
Treasure
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Mine
: 5

Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.

Action
Treasury
: 5

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.

Action
Herbalist
: 2

When you discard this from play, you may put one of your Treasures from play on top of your deck.

Action
Menagerie
: 3

Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.

Action
Treasure Map
: 4

Trash this and another copy of Treasure Map from your hand. If you do trash two Treasure Maps, gain 4 gold cards, putting them on top of your deck.

Action
Stash
: 5

When you shuffle, you may put this anywhere in your deck.

Treasure
Venture
: 5

When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Treasure
This game was randomly generated
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