Dukes arrgh us

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Fishing Village
: 3

At the start of your next turn:
+1 Action
+1 1 Treasure

Action
Duration
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
Embargo
: 2

Trash this card. Put an Embargo token on top of a Supply pile.

When a player buys a card, he gains a Curse card per Embargo token on that pile.

Action
Loan
: 3

When you play this, reveal cards from your deck until you reveal a Treasure.
Discard it or trash it.
Discard the other cards.

Treasure
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Adventurer
: 6

Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.

Action
This game was custom designed
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Average: 8 (1 vote)

Comments

This was a good game that

This was a good game that built slowly, but got great at the end. It was especially good because we were taking different strategies as far as pirate ship versus trying to ciommandeer the duchies and dukes. Which prevailed ? Try for yourself and let us know in a comment!