Eight Estates

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Tribute
: 5

The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an...

Action Card, +2 Actions
Treasure Card, +2 Treasure
Victory Card, +2 Cards

Action
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Upgrade
: 5

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it.

Action
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Comments

With this set you'll end up

With this set you'll end up burning through your entire deck twice in one turn if you play your cards right. It's called eight estates because in one turn because of all the cards that were played, I wasn't able to get a province or even a duchy, but I did get eight estates.