The Exorcist

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Rabble
: 5

Each other player reveals the top 3 cards of his deck, discards the revealed Action and Treasures, and puts the rest back on top in any order he chooses.

Action
Attack
Chancellor
: 3
Action
Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
This game was randomly generated
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Average: 9 (1 vote)

Comments

This game is loads of fun if

This game is loads of fun if you get to possession early and often, but I found it was even fun to lose because it simulated playing both sides at once.

Due to the number of choices, and especially the completely inappropriate plays, it is quite difficult to play this set well much less perfectly, as often an errant click could yield unimaginable amounts of damage.

An example would be playing Possession within Possession, ceding control to the other player at the next turn, or the more subtle mistake, a Golem play which can also activate a buried Possession.

The killer card with Possession was Masquerade, which let you remodel at will (pass a Province, trash a Possession) especially when paired with many actions from Shanty and many cards from Rabble allowing many such plays within a single Possession.

Please feel free to suggest deck changes (like replacing bureaucrat and chancellor with more useful cards)...