Feb 7 game ATTACKS
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: 3
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. Action Attack |
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: 4
Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). Action Attack |
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: 5
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. Action Attack |
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: 5
Each other player reveals the top 3 cards of his deck, discards the revealed Action and Treasures, and puts the rest back on top in any order he chooses. Action Attack |
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: 3
Each other player trashes the top card of his deck and gains a card with the same cost that you choose. Action Attack |
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: 4
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Action Attack |
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: 5
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper. Action Attack |
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: 5
Each other player reveals cards from the top of his deck until revealing one costing 3 Treasure or more. He trashes that card and may gain a card costing at most 2 Treasure less than it. He discards the other revealed cards. Action Attack |
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: 6
Each other player discards down to 3 cards in hand While this is in play, when you buy a card, +1 Victory token. Action Attack |
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Comments
Annoying as hell, but
Annoying as hell, but presents interesting opportunities to attempt different strategies. Ambassador is a must, as is at least one of the +2 Money cards. Lack of action-stacking meant short turns. Constant top-card discards/trashing meant a very low-money game.