Trash up to 4 cards from your hand.
Choose an Action card in your hand. Play it twice.
Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.
Worth 1 Victory point for every 10 cards in your deck (rounded down).
Each player draws a card.
I selected this Kingdom set to demonstrate the power of Chapel in a review I wrote of Dominion. My family of three tested this by playing it 9 times and were surprised that Chapel was not as dominant as we expected. It is easier to play this well using a Chapel card so it did win 6 of 9 games. But Gardens was very good in this setup up and did gradually better over the course of the 9 games as we got better experience on the ordering of Action card buys.