Flux Capacitor

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Develop
: 3

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it and a card costing exactly 1 Treasure less than it, in either order, putting them on top of your deck.

Action
Oracle
: 3

Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.

Action
Attack
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Lookout
: 3

Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.

Action
Noble Brigand
: 4

When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards.

Action
Attack
Council Room
: 5

Each player draws a card.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
This game was custom designed
None
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7
Average: 7 (1 vote)

Comments

This game forces usage of

This game forces usage of some more obscure cards, with a focus on previewing the upcoming cards in your and your opponents deck, placing gained cards directly onto the deck (Develop), and stashing cards for later (Native Village and Haven). Strike a balance between Highways and Council Rooms (buys) for the best results. The Oracle and Noble Brigand combo, as do the Spy and Native Village. Starts slow, ends guns blazing. Turns take a long time, you're likely to cycle the whole deck, and multiple Provinces aren't uncommon. Would be interested to hear how this stacks up in a 3+ player game or versus a big money deck.

The flux compensator is a

The flux compensator is a fictional technology allowing time travel. It is from the 'back to the future' movies. So this set is all about knowing what will happen next. Playing it was much fun. The Haven fits the topic, but it can be replaced with the witch, since the whole set is built around the ambassador.