When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Trash a card from your hand. +Treasure equal to its cost.
Each other player discards the top card of his deck. If it's a Victory card he gains a Curse. Otherwise either he gains a copy of the discarded card or you do, your choice.
Choose one: +3 Cards; or +2 Actions.
Reveal your hand.
If there are no duplicate cards in it, +3 Cards.
Otherwise, +1 Card.
All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.
While this is in play, when you gain a card, you may put that card on top of your deck.
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
We played this game twice,each time with two players,, and iot played completely differently each time. first grey fast w lots of money, and then once very slowly, with lots of actions, but less buying. In both cases forge made the difference,either clearing the deck early in the game, or generating extra victory points at the end. Either way, a good game!