Discard any number of cards. +1 Card per card discarded.
Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).
Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.
Each other player gains a Curse card.
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Each other player discards down to 3 cards in his hand.
Each player draws a card.
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand.
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards into your hand and discard the other revealed cards.
Cards from the base set which in my experience go down well with my parents and younger sister!
Fun deck. Some actions that cost 3 might improve the mix. Action that improves card count seems to work better than those that focus on treasure.
I was going to echo that this deck looks rather expensive to start. Both players have good odds that they'll be forced to draw only a single action card in their first two turns, meaning they'll only have one action card and a silver in addition to their base deck. The +buys are also less effective until the end game, and without gardens there is little incentive to stack your deck with coppers. Bureaucrat seems to be the best card to grab off the bat.
Really fun deck. Played this with my 18 yr old, 16 yr old and 8 yr old and we had a lot of fun with it. Was a bit slow starting out, so for our second game we swapped the Council Room and Adventurer for the Woodcutter and Moneylender. This improved the speed of the game immensely, as it was easier to get some cashflow going earlier (Please note that we're all new to "Dominion"). My 8 yr old went a bit mad on Witches, so we exhausted the Curse supply. For our next game we're going to keep the Woodcutter, but switch the Moneylender for Chapel. This should help with the curses. Overall though, this is a great deck setup, and makes for a fast, fun and fairly cutthroat game.
Changed Cellar to Village, much better game.