A Game to Remember
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Trash this card. Put an Embargo token on top of a Supply pile. When a player buys a card, he gains a Curse card per Embargo token on that pile. Action
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Now and at the start of your next turn: +1 Treasure. While this is in play, when another player plays an Attack card, it doesn't affect you. Action Duration |
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Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.) Action
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Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand. Action
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Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game. Action Attack |
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Set aside a card from your hand face down. At the start of your next turn, put it into your hand. Action Duration |
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Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand. You may look at the cards on your mat at any time; return them to your deck at the end of the game. Action
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+1 treasure per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat. Action
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Set aside this and another card from your hand. Return them to your deck at the end of the game. Action Victory |
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Each other player discards down to 3 cards in hand While this is in play, when you buy a card, +1 Victory token. Action Attack |
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Comments
Durations, cards set aside,
Durations, cards set aside, mats, tokens, a Black Market deck... look at all the extra stuff you can have to remember with this game!