Ghost Invasion

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Squire
: 2

Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.

Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Remake
: 4

Do this twice: Trash a card from your hand, then gain a card costing exactly 1 treasure more than the trashed card.

Action
Rogue
: 5

If there are any cards in the trash costing from 3 Treasure to 6 Treasure, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Treasure to 6 Treasure, and discards the rest.

Action
Attack
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Workshop
: 3

Gain a card costing up to 4 Treasure.

Action
Procession
: 4

You may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 Treasure more than it.

Action
Band of Misfits
: 5

Play this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
This game was custom designed
0

Comments

Trash your Deck into Squire,

Trash your Deck into Squire, Workshop, Procession x2, Band Of Misfits, Rogue, Conspirator, Scrying Pool.

Play BOM(Procession)->Procession->Procession->Conspirator->Squire->Workshop.

Conspirator x2 = Draw the 2 cards left, (Conspirator trashed) gain Rogue.
Squire x2 = +Actions/+Buys, (Squire trashed) gain Scrying Pool, gain Workshop.
Procession x2 = (Procession trashed) Gain BOM
Workshop x2 = Gain Squire, gain Conspirator, (Workshop trashed)gain Procession.
Procession x2 = (Procession trashed) Gain Rogue.

Play Rogue. (Gain Procession from the trash)

Play Scrying Pool. Draw all the gained cards into your hand.

Play BOM(Procession)->Procession->Procession->Squire->Workshop->Rogue

Squire x2 = +Actions/+Buys, (Squire trashed) gain Scrying Pool, gain Workshop.
Workshop x2 = Gain Squire, gain Conspirator, (Workshop trashed)gain Procession.
Procession x2 = (Procession trashed) Gain BOM
Rogue x2 = Gain 2 Processions from trash, (Rogue trashed) gain Grand Market.
Procession x2 = (Procession trashed) Gain Rogue.

Play Rogue (gain Conspirator from trash).
Play Rogue (gain Rogue from trash).

Play Scrying Pool. Draw the cards.

Repeat... and repeat... and repeat... Indefinitely... Until the cards you need to gain are piled out...

You will end up having tons of +Coins and +Buys, enough to end on piles and/or on Provinces.

The amazing part of this strategy is that you play the same actions over and over again, by Processing them and then gaining them back from the trash and putting them into your hand to play them again!
It's pretty much mindblowing. If not for the trash-gaining cards, such a strategy would never be able to be pulled off.

I came up with this strategy totally by my own, having as inspiration a post about Rogue saying that if you play a Mining Village and trash it, then play Rogue and gain it back from the trash, you can actually draw it and play it again. Before that point i never thought it was possible to play the same action more than once in the same turn.