Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.
All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.
Worth 1 Victory point for every 10 cards in your deck (rounded down).
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Choose one: +3 Cards; or +2 Actions.
Copper produces an extra 1 Treasure this turn.
Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.
While this is in play, when you gain a card, you may put that card on top of your deck.
When you play this, it's worth 1 per Treasure card you have in play (counting this).
Good, fast-moving, high-scoring game.
I beat amysue by spamming nobles. Copper was tempting but i would probably use the same strategy if I were to play again.
this game is very fun and well designed
Switch out royal seal with village. Way better that way.