Good vs. Evil
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: 4
Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards. Action Attack |
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: 5
Each other player reveals cards from the top of his deck until revealing one costing 3 Treasure or more. He trashes that card and may gain a card costing at most 2 Treasure less than it. He discards the other revealed cards. Action Attack |
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: 4
While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure. Treasure
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: 5
While this is in play, when you gain a card, you may put that card on top of your deck. Treasure
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: 5
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. Treasure
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: 7
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. Action
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Comments
Attempted to create multiple
Attempted to create multiple paths. You can go "evil" via Thief and Saboteur. Later you may Forge them. You can also go "good" via Monument, Laboratory, Venture to G. Market. etc. Might try it out with Scheme later on.
This game was funny, but many
This game was funny, but many cards were not very useful.
The combo Laboratory+Throne Room+Monument was devastating and we almost finished the victory tokens, but cards like Forge, Quarry and Venture were forgotten to themselves.
The Saboteur was very frustrating without a Moat. Instead the Thief after the fifth turn became useless, in fact the winner had no money left in his deck, but won with the Monument and without buying a single Colony card.