Put a card from your hand on top of your deck.
Draw until you have 6 cards in hand.
When you gain a card, you may reveal this from your hand. If you do either trash that card, or put it on top of your deck.
You may trash this card immediately. If you do, +2 Treasure.
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Each other player discards down to 3 cards in hand
While this is in play, when you buy a card, +1 Victory token.
Now and at the start of your next turn: +1 Treasure.
While this is in play, when another player plays an Attack card, it doesn't affect you.
Worth 1 Victory point for every 10 cards in your deck (rounded down).
While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.
When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards.
This was a great game, with a number of different strategies. ultimately using goons for tokens (and slowing opponents) along with growing a fat deck to make gardens more valuable worked better than forging cards into colonies, but there are many other options here. Fianl scores 98 to 68 to 65 (which is partly perhaps whyy I liked it so much, but not the only reason.