Green

Great Hall
: 3
Action
Victory
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Harem
: 6
Treasure
Victory
Village
: 3
Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
None
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8.2
Average: 8.2 (5 votes)

Comments

I would consider replacing

I would consider replacing Village with Tribute here.

I think that Tribute would

I think that Tribute would also work well in this game. Especially since 4 of these cards are "dual-type" that will trigger multiple effects from the Tribute. Of course, if you replace the Village, it makes the purchase curve of this game increase since there is only one card costing 3 or less. Not a bad problem, just changes the dynamic of early game purchases.

Title should be

Title should be "Non-provincial"

How about adding Trade Route

How about adding Trade Route to just make this game psycho :)~
Also, add Vineyard (another Green)
Remove Ironworks and Village

my guess is that gardens

my guess is that gardens would dominate this board

The scout, combined with

The scout, combined with multiple +1 card, +1 action cards made this game really fun and unique in that I'm buying all kinds of victory cards early and often. Plus, all the green cards had a surprisingly pleasing affect on the eye. Well done and very much enjoyed.

WILL BE TRIED

WILL BE TRIED