Haunted roads

Cache
:

When you gain this, gain two coppers.

Treasure
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Workshop
: 3

Gain a card costing up to 4 Treasure.

Action
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Crossroads
: 2

Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.

Action
Tunnel
: 3

When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a gold.

Reaction
Victory
Silk Road
: 4

Worth 1 Victory for every 4 Victory cards in your deck (round down).

Victory
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Farmland
: 6

When you buy this, trash a card from your hand.
Gain a card costing exactly 2 Treasure more than the trashed card.

Victory
This game was custom designed
0

Comments

Bane card would be Scheme. As

Bane card would be Scheme.
As an afterthought, Vault could probably work better than Cache. It is more subtle and opens up more strategies.