Head of the Class (based on 2012 poll of favorite cards)

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Laboratory
: 5
Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
Courtyard
: 2

Put a card from your hand on top of your deck.

Action
Swindler
: 3

Each other player trashes the top card of his deck and gains a card with the same cost that you choose.

Action
Attack
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
None
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7
Average: 7 (2 votes)

Comments

Based on 2012's list of

Based on 2012's list of strongest Dominion cards. Well, when you put the strong ones together, someone still has to come out on top, right? See how dominant you really are when playing with the big boys and girls.

Didn't love the swindler, and

Didn't love the swindler, and we didn't use the steward either... But overall fun. Would play again, try a new strategy. :)