Hinterlanding
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: 3
Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn. Action
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: 4
Gain a Silver. Action
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: 5
When you play this, you may gain a Copper, putting it into your hand. Treasure
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: 5
Each other player reveals the top 3 cards of his deck, discards the revealed Action and Treasures, and puts the rest back on top in any order he chooses. Action Attack |
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: 4
Reveal the top card of your deck; you may discard it. Either way, if it is an... Action
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: 5
Discard 3 cards. Action
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: 5
Now and at the start of your next turn: +2 Treasure. Action Duration |
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: 7
Trash any number of cards from your hand. Gain a card with cost exactly equal to the total cost in coins of the trashed cards. Action
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Comments
This game has several
This game has several important hinterlands cards: Ill Gotten Gains is a very strong rush strategy, but Jack of All Trades can Trash those curses, as well as work a very strong strategy. What would you do on this setup?