Hogwarts

Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
University
: 2

You may gain an Action card costing up to 5 treasure.

Action
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Laboratory
: 5
Action
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Apprentice
: 5

Trash a card from your hand.
+1 card per Treasure it costs.
+2 cards if it has a potion in its cost.

Action
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
This game was custom designed
None
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5.5
Average: 5.5 (2 votes)

Comments

For best results, use

For best results, use Herbalist as the Bane cards.

Only JT likes it. That should

Only JT likes it. That should tell you something...