The ill Lords on the Mountains

Vagrant
: 2

Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.

Action
Forager
: 3

Trash a card from your hand. +1 Treasure per differently named Treasure in the trash.

Action
Death Cart
: 4

You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.

Action
Looter
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Upgrade
: 5

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it.

Action
Develop
: 3

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it and a card costing exactly 1 Treasure less than it, in either order, putting them on top of your deck.

Action
Urchin
: 3

Each other player discards down to 4 cards in hand.
When you play another Attack card with this in play, you may trash this. If you do, gain a Mercenary from the Mercenary pile.

Action
Attack
Fortress
: 4

When you trash this, put it into your hand.

Action
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Altar
: 6

Trash a card from your hand. Gain a card costing up to 5.

Action
This game was custom designed
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Average: 10 (1 vote)

Comments

We played with shelters. Very

We played with shelters. Very enyoiable.
Embassy ist strong, Counter is Urchin/Mercenery.
Maybee switch Upgrade or Highway with a Attack (Margrave or Minion) for supporting Develop

It's fast with this 3 Trashing-Cards :D

Whitout Shelters switch Vagrant to Cellar