Interaction Bane: Watchtower

Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Council Room
: 5

Each player draws a card.

Action
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Contraband
: 5

When you play this, the player to your left names a card. You can't buy that card this turn.

Treasure
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
This game was custom designed
0

Comments

This game is built with the

This game is built with the idea of 3 or more players playing. While playing with two players is still possible, it's not ideal. Every card, with the exception of Talisman and Outpost, interacts with the players around you. While most of the interactions are hostile you can still interact in a friendly manor through Spy, Scrying Pool and Masquerade, via a good card passed or allowing them to keep good cards. This opens it up for different deck combinations as well as different play styles with the same decks. I hope you like the idea.