Ironwork's dream

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Great Hall
: 3
Action
Victory
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Harem
: 6
Treasure
Victory
Hamlet
: 2

You may discard a card; if you do, +1 Action.
You may discard a card; if you do, +1 Buy.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Ironworks
: 4

Gain a card costing up to 4 Treasure.

If it is an...

Action card, +1 Action
Treasure card, +1 Treasure
Victory card, +1 card

Action
Highway
: 5

While this is in play, cards cost 1 Treasure less, but not less than 0 Treasure.

Action
Nobles
: 6

Choose one: +3 Cards; or +2 Actions.

Action
Victory
This game was custom designed
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Comments

Why Ironworks is awesome here

Why Ironworks is awesome here ? Because : 1 - There are wineyards. 2 - There are double-type victory cards, so you can have +1 card AND +1 Action with Ironworks. 3 - There are Highway and bridge, two "cost-reducers", so you can gain nobles by Ironworks !
A game using this wouldn't be interesting, because the game would be too fast.