Island Ahoy!
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: 2
Trash this card. Put an Embargo token on top of a Supply pile. When a player buys a card, he gains a Curse card per Embargo token on that pile. Action
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: 2
Now and at the start of your next turn: +1 Treasure. While this is in play, when another player plays an Attack card, it doesn't affect you. Action Duration |
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: 3
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck. Action
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: 4
Set aside this and another card from your hand. Return them to your deck at the end of the game. Action Victory |
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: 5
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. Action Attack |
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: 2
Set aside a card from your hand face down. At the start of your next turn, put it into your hand. Action Duration |
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: 3
Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it. Action Attack |
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: 4
Each other player discards a Copper (or reveals a hand with no Copper). Action Attack |
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: 5
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns. Action Duration |
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Comments
This was a good beginner
This was a good beginner 2-person Seaside only game. The Cutpurse was more effective than expected. We're not sure how valuable the embargo was though, or which card to play it on.
Scratch that -- Embargoing
Scratch that -- Embargoing everything, especially the provinces and the golds (and potentially the ambassadors and the lookouts) makes things pretty interesting!