Discard any number of cards. +1 Card per card discarded.
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Each player draws a card.
You can't buy this if you have any Copper in play.
+1 treasure per token on the Trade Route mat. Trash a card from your hand.
Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.
While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.
Choose an Action card in your hand. Play it twice.
When you play this, it's worth 1 per Treasure card you have in play (counting this).
Lots of +1 Buy, +2 Actions and HEAP of gold. Great for drawing hands that never seem to end.
Trade Route provides incentive to use all victory cards. Tried with Forge instead but not as good.
It was a fun set but it was too easy. We had money and cool high-power cards, and it was pretty much just a race to deplete the colonys pile.