Juggernaut

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Village
: 3
Action
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Council Room
: 5

Each player draws a card.

Action
Grand Market
: 6

You can't buy this if you have any Copper in play.

Action
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Festival
: 5
Action
Bank
: 7

When you play this, it's worth 1 per Treasure card you have in play (counting this).

Treasure
This game was custom designed
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7
Average: 7 (1 vote)

Comments

Lots of +1 Buy, +2 Actions

Lots of +1 Buy, +2 Actions and HEAP of gold. Great for drawing hands that never seem to end.

Trade Route provides

Trade Route provides incentive to use all victory cards. Tried with Forge instead but not as good.