Trash a card from your hand.
If it is an...
Action card, gain a Duchy.
Treasure card, gain a Transmute.
Victory card, gain a Gold.
You may gain an Action card costing up to 5 treasure.
Each player may reveal a Province from his hand.
If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck.
If no-one else does, +1 Card, +1 Treasure.
Worth 1 Victory point per Duchy you have.
Worth 1 victory point for every 3 Action cards in your deck (rounded down).
When you discard this from play, you may put this on top of your deck if you have a Potion in play.
If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.
Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.
Bane = Trade Route. This introduces Platinum + Colony, which I recommend you add (you'd be surprised).
I aimed to create something that uses alchemy and has some layered strategic options. It's also fun with 3-4 people.
This is by far one of my favorite lay outs!
Bring on the alchemy! I like this deck. Well done
Played this set last night, several times in fact, as a two-player game. We liked it a lot. There are many potential paths to victory, and we feel that we've just begun to explore the potential of this set. Great job!