Mandarin Oranges

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Mandarin
: 5

Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.

Action
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Lighthouse
: 2

Now and at the start of your next turn: +1 Treasure.

While this is in play, when another player plays an Attack card, it doesn't affect you.

Action
Duration
Coppersmith
: 4

Copper produces an extra 1 Treasure this turn.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
This game was custom designed
None
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Comments

Lots of actions, cards, and

Lots of actions, cards, and coins . . . This combo leads to quick scoring and a race for those sweet mandarin oranges.