Many Fiddly Bits

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Island
: 4

Set aside this and another card from your hand. Return them to your deck at the end of the game.

Action
Victory
Remodel
: 4

Trash a card from your hand. Gain a card costing up to 2 Treasure more than the trashed card.

Action
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Moneylender
: 4

Trash a Copper card from your hand. If you do, +3 Treasure.

Action
Council Room
: 5

Each player draws a card.

Action
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Comments

So many options with this

So many options with this set. In two 4-player games, no one has gone for Gardens yet.

Oops. This set should not

Oops. This set should not have Masquerade; it should have Marauder.