Maximum Trade Route
![]() |
![]()
: 4
Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards). Action Attack |
![]()
: 4
Set aside this and another card from your hand. Return them to your deck at the end of the game. Action Victory |
![]() |
![]() |
![]()
: 3
+1 treasure per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat. Action
|
![]()
: 4
Worth 1 Victory point for every 10 cards in your deck (rounded down). Victory
|
![]()
: 4
Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game. Action Attack |
![]() |
![]() |
- Login or register to post comments
- Played 1 timesLogin to flag as played
Comments
The Beaurecrat becomes very
The Beaurecrat becomes very strong to limit each hand the other players get while adding silver to your own but Pirate Ship helps make up the difference between the Trade Route being worth 4-10 and getting that little extra to push you to 11