Medieval Times - Act I : Humble Beginnings (WIP)

Poor House
: 1

Reveal your hand. -1 Treasure per Treasure card in your hand, to a minimum of 0 Treasure.

Action
Squire
: 2

Choose one: +2 Actions; or +2 Buys; or gain a Silver.
When you trash this, gain an Attack card.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Rats
: 4

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.

Action
Council Room
: 5

Each player draws a card.

Action
Beggar
: 2

Gain 3 coppers, putting them into your hand.
When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.

Action
Reaction
Feodum
: 4

Worth 1 Victory for every 3 Silvers in your deck (round down).
When you trash this, gain 3 Silvers.

Victory
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Bandit Camp
: 5

Gain a Spoils from the Spoils pile.

Action
Count
: 5

Choose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper.
Choose one: +3 treasure; or trash your hand; or gain a Duchy.

Action
This game was custom designed
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8
Average: 8 (2 votes)

Comments

Cool, funny game with lot of

Cool, funny game with lot of different strategies to try.

Very nice set ! Many possible

Very nice set ! Many possible combos !