Minions and Golems

Transmute
:

Trash a card from your hand.
If it is an...
Action card, gain a Duchy.
Treasure card, gain a Transmute.
Victory card, gain a Gold.

Action
Apothecary
: 2

Reveal the top 4 cards of your deck.
Put the revealed Coppers and Potions into your hand. Put the other cards back on top of your deck in any order.

Action
Scrying Pool
: 2

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Then reveal cards from the top of your deck until you reveal one that is not an Action.
Put all of your revealed cards into your hand.

Action
Attack
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Pawn
: 2

Choose two: +1 Card; +1 Action; +1 Buy; +1 Treasure.

Action
Steward
: 3

Choose one: +2 Cards; or +2 Treasure; or trash 2 cards from your hand.

Action
Golem
: 4

Reveal cards from your deck until you reveal 2 Action cards other than Golem cards.
Discard the other cards, then play the Action cards in either order.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
This game was randomly generated
None
Login or register to tag items
7.5
Average: 7.5 (2 votes)

Comments

A powerful but abusive combo

A powerful but abusive combo prevailed here. I bought a potion and steward to start. I immediately starting trashing estates and copper. I never bought any more money except potions because I started buying scrying pools and apothecarys. Eventually I didn't have any treasures or vp except for potions. So my multiple scrying pools drew everything I had.

I also had an early pawn and used the multiple buys frequently to buy more pawns and potion based cards at the same time. Soon I knew it was time to start buying up all the vineyards. Just one turn early in this process I also had enough money for a province. So I bought one province and ALL the vineyards. Those ended up being worth 7 points each.

Later I used Golem as a way to branch actions and then I ended both action chains using navigator and steward for money. Pawns ended up being used primarily as "+buy +action" and let me buy multiple vineyards in a turn via the multiple potions I had pulled as well.

My opponent (this was 2 player) observed the loophole I was abusing a little too late or adapted too late and never had a way to fight it. He ended up helping me attempt to end the game early buy finishing the pawn stack. On my last turn I only needed to buy 2 scrying pools to finish a third stack so I left him off easy and played my hand more simply (instead of maximizing my hand as I usually did). In any case, he ended up with 15 points and I had about 62, and could have easily had more points if I had maxed my last hand.