Money Game 1.0
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: 2
Reveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions. Action
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: 4
When you buy this or play it, each other player reveals the top 2 cards of his deck, trashes a revealed Silver or Gold you choose, and discards the rest. If he didn't reveal a Treasure, he gains a Copper. You gain the trashed cards. Action Attack |
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: 4
Trash a card from your hand. Gain a number of Silver equal to its cost in coins. Action Reaction |
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: 5
Each other player draws a card, then discards down to 3 cards in hand. Action Attack |
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: 3
When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold. Action Reaction |
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You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +2 Treasure and +1 Buy. Action
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While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card. Action
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: 5
Trash a Treasure card from your hand. Gain a Treasure card costing up to 3 Treasure more, put it into your hand. Action
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: 5
When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure. Treasure
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Comments
This was the first game with
This was the first game with the concept of strategy of revolving around treasure cards, drawing, trashing, discarding etc. As special rule I had Margrave cost 10 as it's ability to limit opponent's hand size is extremely powerful.
Was able to upgrade my treasures with Mine and buy several Platinum's before other players could do so, then buying the Margrave's allowed me to alter hand size as well as continuing to buy up provinces and colonies.
As a revision I was pondering taking out Noble Brigand and Haggler, swapping one for knights and perhaps Thief to make the game more interesting.