Mysteries

Chapel
: 2

Trash up to 4 cards from your hand.

Action
Alchemist
: 3

When you discard this from play, you may put this on top of your deck if you have a Potion in play.

Action
Fortune Teller
: 3

Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.

Action
Attack
Wishing Well
: 3

Name a card. Reveal the top card of your deck. If it is the named card, put it into your hand.

Action
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Familiar
: 3

Each other player gains a Curse.

Action
Attack
Philosopher's Stone
: 3

When you play this, count your deck and discard pile.
Worth 1 treasure per 5 cards total between them (rounded down).

Treasure
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Witch
: 5

Each other player gains a Curse card.

Action
Attack
This game was custom designed
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7
Average: 7 (1 vote)

Comments

Two Sessions, as is my groups

Two Sessions, as is my groups habit, we played one with Colonies and Platinum and one without.
First session:
We cycled through the curses, used all the trashing to trim them and the rest of our decks down and had a high scoring game:
B: 102
M: 88
G: 63

Second session (without Col&Plat)
Faster game where there were curses but not enough time to get rid of them all. The main curse thrower ruled the day.
B: 34
M: 51
G: 52