Native Bridges

Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Woodcutter
: 3
Action
Conspirator
: 4

If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action.

Action
Scout
: 4

Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.

Action
Festival
: 5
Action
Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Market
: 5
Action
This game was custom designed
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Average: 8 (1 vote)

Comments

Exploit the Bridge and Native

Exploit the Bridge and Native Village combo. Throw in a scout to help setup your Native Village or use a Throne Room to maximize the effect of your Bridges. With enough Bridges in one turn you can buy multiple Provinces in one turn! Or try throwing in Harem instead of Navigator for more money and some variety to the VP availability.