One Time at Bandit Camp
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: 3
Each other player trashes the top card of his deck and gains a card with the same cost that you choose. Action Attack |
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: 4
Gain a Spoils from the Spoils pile. Each other player gains a Ruins. Action Attack Looter |
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: 5
Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand. Action
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: 3
Look through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Action
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: 4
If you've played 3 or more Actions this turn (counting this); +1 Card, +1 Action. Action
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: 5
If there are any cards in the trash costing from 3 Treasure to 6 Treasure, gain one of them. Otherwise, each other player reveals the top 2 cards of his deck, trashes one of them costing from 3 Treasure to 6 Treasure, and discards the rest. Action Attack |
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Comments
Pretty good, but attack decks
Pretty good, but attack decks are real tough to play with this setup when the opponent can amass cards/actions/nobles/spoils
Fun with few cards --- We had
Fun with few cards --- We had a fun game with this one. Conspirator and Nobles emptied fast, Marauder emptied Ruins quickly, and Swindler emptied the curses quickly. The downside was, Hermit, Rogue, Junk Dealer, and Trading Post were not used very much. Pawn was helpful to move through the deck and use the extra buy. Maybe it would have been different if we had started with Estates instead of Shelters. The +2 actions from Necropolis really helped card-chaining until enough Conspirators were amassed.