Orange
: 2
Set aside a card from your hand face down. At the start of your next turn, put it into your hand. Action Duration |
: 3
At the start of your next turn: Action Duration |
|
: 5
Now and at the start of your next turn: +2 Treasure. Action Duration |
: 5
Discard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action. Action Duration |
: 2
Now and at the start of your next turn: +1 Treasure. While this is in play, when another player plays an Attack card, it doesn't affect you. Action Duration |
|
: 5
You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. Action
|
: 5
You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns. Action Duration |
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Comments
This is fairly complex in
This is fairly complex in terms of strategy, definitely not a beginner game as the bookkeeping becomes a nightmare.
Duration cards made for some
Duration cards made for some truly burly Tactician turns.
TURNS: 1)fishing village,
TURNS: 1)fishing village, 2)caravan, 3)throne room, 4)wharf, 5)merchant ship, 6)merchant ship, 7)fishing village, 8)merchant ship, 9)province, 10)haven, 11)province + haven, 12)tactician, 13)province, 14)merchant ship, 15)province + haven, 16)duchy + estate, 17)estate + province... for the win.
Early wharf gave a big advantage. Never bought any money to dilute my deck. Havens to sort, merchant ship and fishing village to escalate money production, wharf, caravan, haven and tactician to draw most of my unused deck each turn, wharf and tactician for extra buys, If I had it to do over, I would not have bought the throne room.
oh yeah, that was 2 player
oh yeah, that was 2 player game
I just tried the not buying
I just tried the not buying money strat and it worked. the game was close but I won. Skipped tactician and haven altogether. I did buy a few too many lighthouses but my 3+ throne rooms worked wonders.
Very good game, and great
Very good game, and great heads up on the not buying any treasure!!
Very good game, and great
Very good game, and great heads up on the not buying any treasure!!
This was a fun one! Will
This was a fun one! Will definitely try it again.
The tactican is a good card
The tactican is a good card if your hand is bad. When your hand is good, the tactican is bad. With this set you can generate a good hand almost every time. So no one needs a tactican in his deck. This set was fun.
Actually, since you can
Actually, since you can generate large amounts of virtual money (merchant ship, fishing village, lighthouse), it is probably a good idea to play double-tactician, where you play a tactician every turn.
Actually, since you can
Actually, since you can generate large amounts of virtual money (merchant ship, fishing village, lighthouse), it is probably a good idea to play double-tactician, where you play a tactician every turn.
While double tac is strong, a
While double tac is strong, a wharf engine (with Fishing Villages) is also very strong. I'd love to see how they compare.