Our Top 25 - Orient Express

Develop
: 3

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it and a card costing exactly 1 Treasure less than it, in either order, putting them on top of your deck.

Action
Scheme
: 3

At the start of Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn put it on your deck.

Action
Silk Road
: 4

Worth 1 Victory for every 4 Victory cards in your deck (round down).

Victory
Trader
: 4

Trash a card from your hand. Gain a number of Silver equal to its cost in coins.
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a Silver.

Action
Reaction
Mandarin
: 5

Put a card from your hand on top of your deck.
When you gain this, put all Treasures you have in play on top of your deck in any order.

Action
Oracle
: 3

Each player (including you) reveals the top 2 cards of his deck, and you choose one: either he discards them, or he puts them back on top in an order he chooses.

Action
Attack
Nomad Camp
: 4

When you gain this, put it on top of your deck.

Action
Spice Merchant
: 4

You may trash a Treasure from your hand. If you do, choose one: +2 Cards and +1 Action; or +2 Treasure and +1 Buy.

Action
Embassy
: 5

Discard 3 cards.
When you gain this, each other player gains a Silver.

Action
Border Village
: 6

When you gain this, gain a card costing less than this.

Action
This game was custom designed
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Comments

I've ridden the train,

I've ridden the train, explored the lands, and I couldn't resist revisiting my own adventures with a namesake combo. This one captures all the things I love about Hinterlands, the complexities, variety, and exotic feel. A lot of fun to play.