Pirate Madness

Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Monument
: 4
Action
Pirate Ship
: 4

Choose one: Each other player reveals the top 2 cards of his deck, trashes a revealed Treasure that you choose, discards the rest, and if anyone trashed a Treasure you take a Coin token; or, +1 Treasure per Coin token you've taken with Pirate Ships this game.

Action
Attack
Explorer
: 5

You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.

Action
Upgrade
: 5

Trash a card from your hand. Gain a card costing exactly 1 Treasure more than it.

Action
Bridge
: 4

All cards (including cards in players' hands) cost 1 Treasure less this turn, but not less than 0 Treasure.

Action
Navigator
: 4

Look at the top 5 cards of your deck. Either discard all of them, or put them back on top of your deck in any order.

Action
Duke
: 5

Worth 1 Victory point per Duchy you have.

Victory
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Venture
: 5

When you play this, reveal cards from your deck until you reveal a Treasure. Discard the other cards. Play that Treasure.

Treasure
This game was randomly generated
None
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Comments

With 4+ players wielding

With 4+ players wielding Pirate Ships, treasure gets sucked out of the game in no time. Surprisingly, this just makes the game more fun as players are forced to find other paths to victory.