Plague Carriers
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: 2
Set aside a card from your hand face down. At the start of your next turn, put it into your hand. Action Duration |
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: 4
Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). Action
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: 5
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand. Action Attack |
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: 5
Now and at the start of your next turn: +2 Treasure. Action Duration |
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: 3
Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn. Action
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: 4
You may trash an Action card from your hand. If you don't, trash this. Action Looter |
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: 5
Look at the top 3 cards of your deck. Choose one: Put them in your hand; or discard them and +3 cards. Action
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: 5
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Treasure more than it. Action
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Comments
Fun and interesting with
Fun and interesting with Rebuild. Some cards were only useful in the early part of the game. Eventually nearly all Duchies were made into Provinces, which made Rebuild useless. The main trouble was lack of Actions. If playing with Shelter, Necropolis was great! Catacombs and Ghost Ship were not used due to lack of extra Actions. Warehouse was handy throughout the game, and Haven actually became useful.