Plague Carriers

Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Warehouse
: 3

Discard 3 cards.

Action
Rats
: 4

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats).
When you trash this, +1 Card.

Action
Ghost Ship
: 5

Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.

Action
Attack
Merchant Ship
: 5

Now and at the start of your next turn: +2 Treasure.

Action
Duration
Smugglers
: 3

Gain a copy of a card costing up to 6 Treasure that the player to your right gained on his last turn.

Action
Death Cart
: 4

You may trash an Action card from your hand. If you don't, trash this.
When you gain this, gain 2 Ruins.

Action
Looter
Catacombs
: 5

Look at the top 3 cards of your deck. Choose one: Put them in your hand; or discard them and +3 cards.
When you trash this, gain a cheaper card.

Action
Junk Dealer
: 5

Trash a card from your hand.

Action
Rebuild
: 5

Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Treasure more than it.

Action
This game was custom designed
None
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7.5
Average: 7.5 (2 votes)

Comments

Fun and interesting with

Fun and interesting with Rebuild. Some cards were only useful in the early part of the game. Eventually nearly all Duchies were made into Provinces, which made Rebuild useless. The main trouble was lack of Actions. If playing with Shelter, Necropolis was great! Catacombs and Ghost Ship were not used due to lack of extra Actions. Warehouse was handy throughout the game, and Haven actually became useful.