Playing with Possession

Vineyard
:

Worth 1 victory point for every 3 Action cards in your deck (rounded down).

Victory
Black Market
: 3

Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order.

(Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)

Action
Library
: 5

Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing.

Action
Trading Post
: 5

Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand.

Action
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
Native Village
: 2

Choose one: Set aside the top card of your deck face down on your Native Village mat; or put all the cards from your mat into your hand.

You may look at the cards on your mat at any time; return them to your deck at the end of the game.

Action
Bishop
: 4

Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.

Action
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Hoard
: 6

While this is in play, when you buy a Victory card, gain a Gold.

Treasure
Peddler
: 8

During your Buy phase, this costs 2 treasure less per Action card you have in play, but not less than 0 treasure.

Action
This game was custom designed
None
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Average: 4 (1 vote)

Comments

I played this in a 2-player

I played this in a 2-player game. It was interesting, but needs tweaking. The path to a Minions deck is too strong and has no reasonable counter, even with Possession. It needs a way to slow down Minions-building (e.g. Familiar, which would make Potions more worthwhile early on & make Possessions more reasonable to work toward), and possibly Throne Room to make Possessions a good counter to a Minions deck. Also, bringing in Fairgrounds would have made the Black Market a lot more potent as a possibility, especially since it's the only plausible source of Buys. I'm not sure Native Village is the right one here for multiple actions.