Politicians & Other Criminals

Secret Chamber
: 2

Discard any number of cards. + 1 Treasure per card discarded.

When another player plays an Attack card, you may reveal this from your hand. If you do, +2 Cards from your hand on top of your deck.

Action
Reaction
Masquerade
: 3

Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

Action
Cutpurse
: 4

Each other player discards a Copper (or reveals a hand with no Copper).

Action
Attack
Thief
: 4

Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they trash one of them that your choose. You may gain any or all of these trashed cards. They discard the other revealed cards.

Action
Attack
Saboteur
: 5

Each other player reveals cards from the top of his deck until revealing one costing 3 Treasure or more. He trashes that card and may gain a card costing at most 2 Treasure less than it. He discards the other revealed cards.

Action
Attack
Ambassador
: 3

Reveal a card from your hand. Return up to 2 copies of it from your hand to the Supply. Then each other player gains a copy of it.

Action
Attack
Bureaucrat
: 4

Gain a Silver card; put it on top of your deck. Each other player reveals a Victory card from his hand and puts it on his deck (or reveals a hand with no Victory cards).

Action
Attack
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Minion
: 5

Choose on: +2 Treasure, or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.

Action
Attack
Torturer
: 5

Each other player chooses one: he discards 2 cards; or he gains a Curse card, putting it in his hand.

Action
Attack
This game was custom designed
None
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2.8
Average: 2.8 (5 votes)

Comments

Just played first 2 player

Just played first 2 player game of this set. Learned that Ambassador / Thief does not work well together... Steal your copper, give your copper back, does not sort my deck at all. Spy / Thief works much better. Would be quite good in 3-4 player game. Minion chains very well, but game was won by action light Bureaucrat / Cutpurse deck.

How were you able to play

How were you able to play Ambassador / Thief during the same turn? or are you just saying they don't fit as well in the same deck...

I don't know that the

I don't know that the Ambassador and Thief should really have any synergy. I see the Ambassador as a viable way to not only eliminate curses you may have acquired, but also to distribute them to your opponents. The Thief, in my experience, is valuable early game to strip treasure from the opponents and gain it yourself, but later in the game, most of the time it is really just a minor nuisance, especially with a secret chamber around.

Yeah, I did not play

Yeah, I did not play ambassador and thief during the same turn.

Just saying that they did not work well together. For some reason I thought that I would steal the copper from my opponent using thief and give them my crap using ambassador leaving them with a double bad deck. What I soon realized was that the crap I wanted to give away with ambassador included the copper that I was filling my deck with.

Played with three players.

Played with three players. Two of us got 5/2 distribution in the first round and bought saboteurs. The first player that was able to play the saboteur ended up running the game, by a lot. Most of the cards didn't end up being useful because there was no solid defense against saboteur. Adding a moat or lighthouse might make this more balanced.