Prosperity + Base Set: Interaction
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: 3
+1 treasure per token on the Trade Route mat. Trash a card from your hand. Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat. Action
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: 4
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice. Action Attack |
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: 5
If there are one or more empty Supply piles, +1 Card. If there are two or more, +1 treasure and +1 Buy. Action
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: 4
Trash a card from your hand. + victory tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand. Action
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: 5
When you play this, the player to your left names a card. You can't buy that card this turn. Treasure
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: 5
You may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play. Action
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: 7
Trash a card from your hand. Gain a card costing up to 3 treasure more than the trashed card. Action
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Comments
I only have Prosperity with
I only have Prosperity with my base set, so my goal is to create a collection of games for these two versions. This game hopes to feature high interaction without too much vitriol.
Pretty good game.
Pretty good game. Well-balanced with a couple different strategies to victory.
Pretty good game.
Pretty good game. Well-balanced with a couple different strategies to victory.
Good game. Have to say, we
Good game. Have to say, we didn't use bishop or trade route at all, but i think that's just because we haven't quite figured out when to start trashing stuff yet!
We played this with a group
We played this with a group of 4 people. It was pretty fun but there were almost too many good cards. We'd pretty typically have our entire decks in our hands every turn towards the end of the game. We never did end up using trade route or contraband. The bishop and expand were just a better way to edit our decks.
We played this with a group
We played this with a group of 4 people. It was pretty fun but there were almost too many good cards. We'd pretty typically have our entire decks in our hands every turn towards the end of the game. We never did end up using trade route or contraband. The bishop and expand were just a better way to edit our decks.
Super duper fun game, but no
Super duper fun game, but no one wants to buy Trade Route when there are no curses in play. Will tinker with this so all cards are purchased equally.