Prosperity + Base Set: Stack the Deck

Cellar
: 2

Discard any number of cards. +1 Card per card discarded.

Action
Militia
: 4

Each other player discards down to 3 cards in his hand.

Action
Attack
Spy
: 4

Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.

Action
Attack
Counting House
: 5

Look through your discard pile, reveal any number of Copper cards from it, and put them in your hand.

Action
Gardens
: 4

Worth 1 Victory point for every 10 cards in your deck (rounded down).

Victory
Quarry
: 4

While this is in play, Action cards cost 2 treasure less, but not less than 0 treasure.

Treasure
Talisman
: 4

While this is in play, when you buy a card costing 4 treasure or less that is not a Victory card, gain a copy of it.

Treasure
Council Room
: 5

Each player draws a card.

Action
Trading Post
: 5

Trash 2 cards from your hand. If you do, gain a Silver card; put it into your hand.

Action
This game was custom designed
None
Login or register to tag items
8
Average: 8 (1 vote)

Comments

Some very good combos arise

Some very good combos arise from this deck that favors the player who can utilize talisman and quarry early and extra coppers, counting house, and gardens near the end.

I don't think trade route works too well in this set, however. I might try replacing it for throne room, library, or adventurer.

Another note: I meant to add

Another note: I meant to add in trade route and not trading post into this deck.