Reserve and Duration + [Inheritance + Save]

Coin of the Realm
: 2

When you play this, put it on your Tavern mat.
Directly after resolving an Action, you may call this, for +2 Actions.

Treasure
Reserve
Gear
: 3

Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.

Action
Duration
Caravan
: 4

At the start of your next turn, +1 Card.

Action
Duration
Bridge Troll
: 5

Each other player takes his -1 Treasure token.
Now and at the start of your next turn:
+1 Buy
While this is in play, cards cost 1 Treasure less
on your turns, but not less that 0 Treasure.

Action
Attack
Duration
Royal Carriage
: 5

Put this on your Tavern mat.
Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.

Action
Reserve
Haven
: 2

Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Action
Duration
Guide
: 3

Put this on your Tavern mat.
At the start of your turn, you may call this, to discard your hand and draw 5 cards.

Action
Reserve
Duplicate
: 4

Put this on your Tavern mat.
When you gain a card costing up to 6 Treasure, you may call this, to gain a copy of that card.

Action
Reserve
Outpost
: 5

You only draw 3 cards (instead of 5) in this turn's Clean-up phase. Take an extra turn after this one. This can't cause you to take more than two consecutive turns.

Action
Duration
Wharf
: 5

Now and at the start of your next turn:

+2 Cards
+1 Buy

Action
Duration
This game was custom designed
None
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